Author Topic: State of the DLC  (Read 49956 times)

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Offline aidenpons

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Re: State of the DLC
« Reply #195 on: October 04, 2016, 10:21:04 PM »
Brb, looking for 3D Space Cadet Pinball bugs.
Some short googling later:

https://blogs.msdn.microsoft.com/oldnewthing/20051201-09/?p=33133/
- on anything before XP the game will just hog all your system resources because it has no FPS limit

http://www.rdrop.com/~half/General/GameTips/space.cadet.html
- your rank doesn't reset in some cases


(Well it seemed like my defuse attempt worked :P)


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From the fade-in-fade-out bulletins on the main forum:
Quote
Freedom Planet's DLC is indefinitely postponed in favor of standalone games for Torque and Spade. Click the line for more information.
"Indefinitely postponed" sounds too much like "will never be finished," which is an odd thing to be saying given that it will eventually be finished in some form or other...
... at least, that's my opinion & I'm useless at marketing :P
« Last Edit: October 07, 2016, 01:13:20 AM by aidenpons »
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Offline Frisktaker

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Re: State of the DLC
« Reply #196 on: November 27, 2016, 03:28:57 PM »
Okay, haven't been here in a while, so... has anything been officially said about whether they're going through with the standalone games idea? Just skimmed through the entire topic. I hope so, because I want them.
Who else is looking forward to Freedom Planet 0 and 1.5?

Offline aidenpons

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Re: State of the DLC
« Reply #197 on: November 28, 2016, 11:11:36 PM »
Okay, haven't been here in a while, so... has anything been officially said about whether they're going through with the standalone games idea? Just skimmed through the entire topic. I hope so, because I want them.

As far as I understand things they're postponed to some other undefined and yet-to-be-determined date as FP2 takes priority.
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Offline Psychonator17

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Re: State of the DLC
« Reply #198 on: June 30, 2017, 04:46:02 PM »
The ironic bit is, breaking off the DLC into their own separate games would presumably require a lot more money than just having the DLC alone. Not telling you how to do your job, I just want to make sure you know what you're doing when you get a chance to return to the DLC.

Offline aidenpons

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Re: State of the DLC
« Reply #199 on: June 30, 2017, 06:51:11 PM »
The ironic bit is, breaking off the DLC into their own separate games would presumably require a lot more money than just having the DLC alone.

Except that then you can sell those individual games for more than you could sell a DLC, thus recouping any lost money. :P
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Offline Eps

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Re: State of the DLC
« Reply #200 on: July 02, 2017, 07:01:28 AM »
The ironic bit is, breaking off the DLC into their own separate games would presumably require a lot more money than just having the DLC alone...

Yeah. That's why they're not doing it until after FP2. It was a business decision.
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Offline Seraphna

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Re: State of the DLC
« Reply #201 on: July 25, 2017, 04:37:56 AM »
It's actually not a shocking amount of money because the whole point of the plan is to use the engine and assets we're already working on in FP2.

Offline Frisktaker

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Re: State of the DLC
« Reply #202 on: July 25, 2017, 12:52:26 PM »
When you say assets, what do you mean? Like, level art and music? Or do you refer to the gameplay and engine?
Who else is looking forward to Freedom Planet 0 and 1.5?

Offline Eltro

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Re: State of the DLC
« Reply #203 on: August 01, 2017, 12:33:09 AM »
When you say assets, what do you mean? Like, level art and music? Or do you refer to the gameplay and engine?

Probably the level sprites and engine. Maybe the music. I'm not sure if the gameplay would get carried over (seeing as Torque and Spade were vastly different from the other three characters).
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Offline Anubis Grey the Reaper

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Re: State of the DLC
« Reply #204 on: August 20, 2017, 06:50:43 PM »
It's actually not a shocking amount of money because the whole point of the plan is to use the engine and assets we're already working on in FP2.

i like the idea. something to look forward to.
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Offline CAT_ATACK

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Re: State of the DLC
« Reply #205 on: November 02, 2017, 12:45:19 AM »
overall I'm fine with the direction everyone seems to have gone with, though preferably I hope you guys reconsider making torques part seperate as he felt like he was almost finished. not only that, he at least followed the same linnear path as the others narrative wise unlike spade.
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Offline AlexiSonicKST

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Re: State of the DLC
« Reply #206 on: November 04, 2017, 07:07:14 PM »
What interests me the most, for now, about the Torque's and Spade's story, is how they could potentially answer to some questions that Freedom Planet left us with.

The fact that they follow a very different route and have different skills/motivations would make the game very different, so to me it's a good idea to have a separate game for them, if it's the better financial solution.

Heck, at this point, if it becomes a DLC for Freedom Planet 2, I would still be okay.  :lilac:

Offline Ashes_Darkmare

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Re: State of the DLC
« Reply #207 on: November 08, 2017, 01:01:22 PM »
if Freedom Planet games getting ported on another Console, I hope its Xbox one :D but beside that first time been in here for a long time... whatever you do with the DLC's have them appear in anyway shape or form don't care if it ends up being a separate game expansion or what I'm fine with this.